
Dragonlance turned 40 in 2024 (the first novel, Dragons of Autumn Twilight, was published in 1984). I turn 50 in 2025.
Unlike Dragonlance, I am not immortal. Not to be morbid, but I’ve recently confronted a fact: I’ve reached a stage of life where one cannot easily ignore the signs of inevitable mortality.
Both of my parents died over the last year or so. Celebrities I’ve watched since childhood have passed away. Legends of the roleplaying industry have departed from this earthly realm.
As I see it, when we reach “midlife,” we all have a choice, just like a roleplayer facing a T-intersection in a dungeon:
- slip into despair at the thought of Death and fall victim to the traps and monsters of paralyzing fear, the mire of depression, and the siren song of overweening nostalgia, or
- boldly choose a direction, and stride into the dark unknown of the future with torch, sword, and head held high.
What does this have to do with Dragonlance? Well, for about a decade, I’ve made a few attempts to start a long-running Dragonlance campaign. They were short-lived, mostly because I’ve always had a raging case of “RPG Attention Deficit Disorder.” My mind is constantly whispering to me, “Hey, I know you have this campaign you’re running now, but wouldn’t it be cool if you ran [insert RPG system and/or campaign setting]?”
This is where Death comes into play. I’ve discovered that contemplating my own demise has mitigated my RPG ADD somewhat. I am determined to check some items off my RPG bucket list, and a big one is to start a Dragonlance campaign that spans many years, many players, and many characters.
I’ve always wanted to run a long-lasting campaign like others have run in settings like Greyhawk and Forgotten Realms. Dragonlance has gotten a lot of derision and outright hate over the years for its perceived “limitations,” like how the novels and RPG materials have focused on the War of the Lance and the Companions. Not to mention the fact that the bulk of the early published modules were focused on mostly “recreating” the story of the original novels (“all aboard the world-famous Dragonlance railroad!”).
But I believe, with a little love and careful crafting, the Dragonlance setting is fertile ground for the sort of sandbox-style campaign true RPG connoisseurs seek! All it takes is dedication, time, and effort! That’s where I come in…at least, that’s the plan. More details to come as I sally forth once again on this quest. Will I succeed this time, or fall once again on the path?
I wonder: if I get this going, will this long-sought Dragonlance endeavor be the last great campaign of my life? Can I establish it so it stands the test of time until it’s my turn to shuffle off the old mortal coil?
Only the River of Time will tell, eh?
To paraphrase Frank from Always Sunny in Philadelphia, I don’t know how many years on this earth I got left, but I’m gonna get real kender with it!

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